Here are my reflections on some of the questions posted:
What are the six 2007 National Educational Technology Standards for Students (NETS-S) and which of the standards you think are well implemented? How do you feel about your readiness to meet those standards?

1.Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
c. use models and simulations to explore complex systems and issues.
d. identify trends and forecast possibilities.
2.Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
c. develop cultural understanding and global awareness by engaging with learners of other cultures.
d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information. Students:a. plan strategies to guide inquiry.
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
d. process data and report results.
4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:a. identify and define authentic problems and significant questions for investigation.
b. plan and manage activities to develop a solution or complete a project.
c. collect and analyze data to identify solutions and/or make informed decisions.
d. use multiple processes and diverse perspectives to explore alternative solutions.
5. Digital Citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:a. advocate and practice safe, legal, and responsible use of information and technology.
b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
c. demonstrate personal responsibility for lifelong learning.
d. exhibit leadership for digital citizenship.
6. Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:a. understand and use technology systems.
b. select and use applications effectively and productively.
c. troubleshoot systems and applications.
I think most teachers use the Internet for quick easy projects. They don’t give time for students to explore on the Internet. Standard 4 needs to be implemented more in the classroom for students to explore and create to learn more. Standard 5 Digital Citizenship needs to be integrated into the classroom. Teachers need to show students how to find information on the web safely and how to appropriately cite information without plagarising. Teachers seem comfortable with Standard 2 Communication and Collaboration. They are now integrating Wiki’s and Blogs into their classrooms as a way to communicate. For Standard 3 Research and Information Fluency teachers need to show students how to search for information on the web. How to evaluate websites to see if they are valid or not. Unfortunately students go straight to the internet when they research a project. They no longer go to the library.
What is the difference between Web 1.0 and Web 2.0 bookmarking?Dr. Smirnova’s Web 2.0 powerpoint:One major difference between Web 1.0 and Web 2.0 is the way information is shared. Web 1.0 was known as “the mostly read-only web”. In the year 1996 the web had 54 million global users and 250,00 sites. The sites were mainly published content with little user-generated content (work was very isolated). Web 2.0 is called “the widely read-write Web”. In 2006 the Web had over1 billion global users and more than 80,000,000 sites which. The amount of websites that were published by the user grew tremendously thanks to the creations of bogs, wikis, video sharing, podcasting, and social networks such as myspace and facebook. Communication and collaboration “flows in multiple directions” and is shared with the community of learners.
Discuss the Net generation. Why are the digital students different from the previous generations of students? What are the implications for teachers?Digital Natives, Digital Immigrants by March PrenskyThe article discusses the difference between digital natives and digital immigrants. “Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach”. Digital natives are those that grew up surrounded by computers, videogames, digital music players, video cams, cell phones and other tools of the digital age. Digital immigrants have had to adapt to this new environment of technology. Digital immigrants have an “accent” that can be seen such as printing out their email in order to edit it rather than editing it on the screen. “Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language”. The article suggests that today’s teachers have to learn to communicate in the language and style of their students. Teachers have to teach in a quicker manner less step by step. Digital natives are multitaskers they can read a book while watching TV while emailing a friend. Digital immigrants cannot possibly believe that they retained any information while reading because they have never done so before. Teachers need to invent knew ways to teach to their students that will engage them. For example, a group of professors created a software that was much better than what they were currently using and they assumed that the company would adopt the program easily. However they found resistance because of the complication of the new program. In order to reach the digital natives they decided to make it into a video game in order to teach how to use the software. The game was very successful in getting younger people interested in learning the software. Teachers need to think similarly when teaching.